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		<title>Alpha</title>
		<link>http://gad421.wikidot.com/forum/t-133636/alpha</link>
		<description>Posts in the discussion thread &quot;Alpha&quot; - what Alpha means for Tech</description>
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				<guid>http://gad421.wikidot.com/forum/t-133636#post-398369</guid>
				<title>Re: Alpha</title>
				<link>http://gad421.wikidot.com/forum/t-133636/alpha#post-398369</link>
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				<pubDate>Fri, 27 Feb 2009 07:35:17 +0000</pubDate>
				<wikidot:authorName>goddessofgodless</wikidot:authorName>				<wikidot:authorUserId>273688</wikidot:authorUserId>				<content:encoded>
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						 <p>Update, just posted to Doc Sharing in class and Master File Bank here. Requires updated mesh package 3.</p> <p>Changes:</p> <ul> <li>We have bots placed, violent in a limited way still.</li> <li>Zones for the route are all laid and active, but they still have not been wired to do anything but inform you that you touched the zone, or in the case of the feedback zone, warn you about guards</li> <li>Two &quot;safe to jump down&quot; feedback zones were created as well.</li> </ul> <p>At this point the route to the observatory is taken care of and we just need to finish the observatory itself.</p> 
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				<guid>http://gad421.wikidot.com/forum/t-133636#post-396911</guid>
				<title>Alpha</title>
				<link>http://gad421.wikidot.com/forum/t-133636/alpha#post-396911</link>
				<description></description>
				<pubDate>Wed, 25 Feb 2009 22:26:49 +0000</pubDate>
				<wikidot:authorName>goddessofgodless</wikidot:authorName>				<wikidot:authorUserId>273688</wikidot:authorUserId>				<content:encoded>
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						 <p>OK Team,</p> <p>We need to crunch into this and get any and all tasks possible implemented into the game for the Alpha turn-in tomorrow.</p> <p><strong>Here's a recap on current affairs:</strong></p> <ul> <li>Alan is working on The Watch AI - path nodes will be implemented strictly for AI navigation purposes.</li> <li>I am on the zones and their effective triggering. They must be invisible to the player.</li> </ul> <p>Alan and I will also need to string these two things together in the end.</p> <p><strong>Still needed for this week:</strong></p> <ul> <li>The main statue event trigger</li> <li>the second AI, Gasi guards - modified version of what we already have: simply spawn and attack the player.</li> <li>Gasi guard spawn points and necessary nodes laid</li> </ul> <p>I've attached the event plan document to this thread again. Please reference it for specific points about our events and how the level plays out in general.</p> <p>Any questions, message me. I'll be working late.</p> 
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