Okay guys, I read your chat from today and I see that you have some concern with the level not being in your hands. I have a few questions and maybe I can help out.
First of all, have you figured out how to do specific things, such as make the AI not detect the player unless they're on the ground or in sight?
If you were able to set the AI up, is there something you can export to bring into the main level much like I'm having the design team do?
For the text, can you set triggers to place text? For example, someone mentioned that if the player walked by the bed with someone sleeping in it, the text says "I must be quiet and not disturb them." (not exact words, lol).
Also, none of our buildings will over lap the roads as indicated on the template. Some buildings have been made smaller to give more room in the "alley ways".
Prepare for steam! :) True steampunk has electricity involved as well. Lots of kinetic energy, etc. Trying to keep it "old" we're restricting it to fire/water related power and light. I wish we could keep it to the Persian setting, but there's not enough assets in UE3 to fulfill that.
There are temples. And with these temples will be areas for the player to find a few goodies. This also means there's more space for patrols to walk. I'd suggest keeping the actual patrolling on the ground for all buildings EXCEPT the temples. They're not too big, but big enough to have a few guards walk around.
Experimenting is great Alan, maybe you can create a mini level fore the design team to look to show us what it is we're asking for. Maybe that will help us decide what we need.
There are some ladder in the HU set, can you add the invisible thing to those?
Do you have any other questions for design? We have a master level we can send out if you'd like to take a look at a few things.
—JMo