Test team, for today's assignment I just need comments on how we are going to have a successful alpha pahse from a testing standpoint.
Thanks.
Well the best way is to have each member go through the level and fill out the test form template. We can then combine the info into a checklist that's organized in to say a technical areas where bugs and technical things are discussed and a game play area where the fun factor is critiqued. This can give them two angles to improve the game with.
Also i was looking at the AIO website today and it says we are to do a level backstory. How are we going to go about that? I can read the docs we got at the beginning of the class and put together a paragraph or two describing the town. Unless anyone else wants to jump at the chance to do it.
Caitlin mentioned something about using the already made backstory for the game but put it into its own document, I think. Or something like that. I could have read that wrong. I am a little confused about it myself.
Also about the test form template. I filled one out last week but am hoping there will be an updated level this week so I can fill another out.
I am not sure if she meant for us to use the backstory that was already made or not. I have sent her an e-mail for clarification.
I know that we need to have some sort of in-game backstory as well as a project backstory.
What I am not sure about is whether or not we need to have this done by this evening or not. (Thursday)
I do not see why this document is needed for the Alpha and I see that it needs to be worked into the schedule but no indication that it needs completeing for the Alpha.
I just checked out the latest schedule post where the test team was worked into it. Any idea on what level backstory "creation history" might be inquiring? Just thought I would ask because I was not sure and the schedule suggests I need to get this together. I have to go away for the weekend so I am hoping I can get this done and get to test the latest updates to the level before I go so I don't leave us hanging. I will check back in, in a little while.
I am having trouble logging in today on thursday to the classroom and I have no idea why. Anybody else experiencing any problems with this?
I'm not sure exactly what was needed for this level back story things. I basically did some review of the setting and wrote a little splash paragraph like something a player would read before playing a level. I meshed some of the steam punk idea with the traditional Babylon theme. Looking for thoughts and ideas here.
Level Backstory
Never ceasing in its study of astrological and steam sciences the city of Babylon has become a wondrous place of development and design. Food and trade are in abundance, the gods are kind, and justice remains vigilant. However beneath the sights of the gods and this blanket of tranquility there are those who wish to make a mockery of her justice and fortune. With a city so vast with transits of rooftops, alleys, canopies, and pipe ways such evil is free to scamper and evade as it sees fit. Our city of Babylon ,plagued with such duality, lies vulnerable to those able to muster power within the shadows.
I think that is pretty good. I enjoyed reading it to say the least. After running around in the level I can feel this too, so in my opinion this works quite well.
The latest test. I am running short on time but in the latest schedule post it wanted a playtest of the route to Zimri's room. I played the latest file I could find that was in Doc Sharing week 7 and the same things apply from my last weeks test sheet, needs some lighting and applied textures. I think Heather Decker said she posted an updated version but I could not find it, I posted to her post to see if maybe it was forgotten or put in a different area in Doc Sharing. I will be out of town for the weekend and unable to test the stage so this was the best I could do. I am sorry if this is an inconvenience but I was hoping to be able to play the latest version before i left.